Recent Site Activity
Monday
01Feb2010

Previs MasterClass Begins Shooting

Previs MasterClass

The Previsualization Society began shooting its first MasterClass for Autodesk's AREA January 30th and 31st. Designed to illuminate the basics of the previs process and share a bit of its history and future goals, the founders of the Society were interviewed in order to share their personal experiences in the previs field. Specifics on this MasterClass will be coming soon from Autodesk and the Previsualization Society.

Wednesday
27Jan2010

FurryBall GPUMAN

Furry Ball GPUMAN

Art and Animation Studios readies v1.1 of their software Furryball. This GPU renderer exists totally inside the Maya framework and offers realtime hair dynamics, reflections, refractions, ambient occlusion and more. Their feature list includes: 

  • Fully GPU accelerated rendering
  • 30 - 300 times faster than software renderers
  • Fully integrated into Maya - any change is immediately visible in viewport
  • Efficient polygonal geometry handling and caching
  • Hierarchy of settings nodes
  • limited particle support
  • Powerful hair system engine
  • Dynamic hair and fur using Maya dynamics
  • Hair geometry creation entirely on GPU
  • Very fast and effective hair/fur rendering
  • Millions of hairs rendered interactively with real lighting 
Wednesday
27Jan2010

Apple Announces iPad

Apple - iPad

Over grown ipod Touch or something better? Lets hear your opinion! How could this device be integrated into the previs workflow? Check out the specs here