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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 15 Feb 2012 16:07:00 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>President's Blog</title><subtitle>President's Blog</subtitle><id>http://www.previssociety.com/presidents-blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.previssociety.com/presidents-blog/"/><link rel="self" type="application/atom+xml" href="http://www.previssociety.com/presidents-blog/atom.xml"/><updated>2010-01-21T01:31:52Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Heathentown Making Of</title><id>http://www.previssociety.com/presidents-blog/2010/1/20/heathentown-making-of.html</id><link rel="alternate" type="text/html" href="http://www.previssociety.com/presidents-blog/2010/1/20/heathentown-making-of.html"/><author><name>Colin Green</name></author><published>2010-01-21T01:28:30Z</published><updated>2010-01-21T01:28:30Z</updated><content type="html" xml:lang="en-US"><![CDATA[<object width="850" height="638"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8877495&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8877495&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="850" height="638"></embed></object><p><a href="http://vimeo.com/8877495">Heathentown Making Of reel</a> from <a href="http://vimeo.com/previssociety">Previsualization Society</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

Special thanks to Kim Menaster for putting this together for me.]]></content></entry><entry><title>-</title><id>http://www.previssociety.com/presidents-blog/2010/1/20/the-heathentown-pitch-reel-was-a-great-opportunity-to-work.html</id><link rel="alternate" type="text/html" href="http://www.previssociety.com/presidents-blog/2010/1/20/the-heathentown-pitch-reel-was-a-great-opportunity-to-work.html"/><author><name>Colin Green</name></author><published>2010-01-21T01:26:42Z</published><updated>2010-01-21T01:26:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The Heathentown pitch reel was a great opportunity to work with Gabe  Hardman, a very talented guy and comic author, who has drawn the boards  for many of PLF's previs projects, including Spiderman III,  Superman Returns, Logan's Run, and some others. <br /> <br />One challenge facing the previs artist is how to inject character,  emotion and subtle performance nuances into previs, without undertaking  and elaborate and time consuming facial rigging and performance process,  which everyone knows is extremely hard to do well. Storyboards are great  for this, but don't always provide the technical information which a  previs process seeks to deliver. Board-o-matics in After Effects are one  alternative - cutting up the boards and sliding the parts around to tell  the story better and time things out. This can work pretty well, but  isn't that easy to do well, and still lacks the 3D underpinnings which  allow valid technical planning to be don via previs. <br /> <br />I had long wanted an opportunity to develop the drawing based  methodology for previs, as a way to put emotion and character into a  simple piece, and luckily for me Gabe came along with a cool idea, and  the needed willingness to do the needed drawings. The approach I settled  on was to start with old school 3D previs, in a simple 3D environment,  with simply rigged 3D characters and correctly set up cameras. Gabe was  involved in composing the shots, setting up the layouts, selecting  lenses etc. We cut these 3D shots together, made adjustments, and had a  good idea of what each shot was and exactly what drawings were needed.  Gabe then mad these drawings and I took them into XSI, hid the 3D  characters, and put the drawings in their place/ Sometimes I had to give  him wireframe images for him to draw on top of, and camera-projected  these onto the environment. I was able to do some small camera moves on  these 3D assemblies of drawings, and preserve the 3 dimensionality of  the cameras, lenses, and camera shake, motion blur, etc, Depth of field  was faked in After effects. <br />For shots which had characters in multiple expressions, Gabe did  multiple drawings, and I used the FX Tree in XSI to dissolve between  them, resulting in mostly single pass renders for shots.</p>
<p>The conquistador posed a challenge to this technique, as the amount of  movement was too much to dissolve between. For these shots, I gave Gabe  a series of still images of the 3D conquistador in various poses, and  gabe drew on top of these. I camera projected these images onto my 3D  conquistador, and again got single pass renders of this character's mesh  moving the drawing around in a 3 dimensional way. <br /> <br />I think this approach ("Draw-vis") could be used effectively in future  projects which are simple in scope and depend on strong characters and  emotions, as long as there is an artist on hand willing to draw the  specific drawings needed.</p>
<p>You can see how this all worked by studying the "Making Of" reel, which has the shots rendered from Overview cameras showing the 3D scene and camera which created each shot.</p>]]></content></entry><entry><title>Heathentown Pitch Reel</title><id>http://www.previssociety.com/presidents-blog/2010/1/15/heathentown-pitch-reel.html</id><link rel="alternate" type="text/html" href="http://www.previssociety.com/presidents-blog/2010/1/15/heathentown-pitch-reel.html"/><author><name>Colin Green</name></author><published>2010-01-15T20:28:09Z</published><updated>2010-01-15T20:28:09Z</updated><content type="html" xml:lang="en-US"><![CDATA[<object width="850" height="638"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8767647&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8767647&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="850" height="638"></embed></object><p><a href="http://vimeo.com/8767647">Heathentown Pitch Reel</a> from <a href="http://vimeo.com/previssociety">Previsualization Society</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

Note from Director Gabe Hardman:<br>
------------------------------------------------<br>

Working on features as a storyboard artist and creatively supervising previs sequences I've seen first hand how useful a tool they can be it can be creating excitement for a project. 

On Spider-Man 3, Duane Floch, Chris Batty and I collaborated on a hybrid 2D/3D sequence based on my drawings that was particularly effective. The sequence heavily featured the emotional faces of the characters so the director, Sam Raimi encouraged us to integrate the drawings into the animation. 

When putting together a feature pitch for Heathentown, based on the graphic novel by Coninna Sara Bechko and myself, having a dynamic previs sequence to show was a high priority. The 2D/3D process sprung to mind. It was something always wanted to take further. I was lucky enough to get the chance to work with Colin Green to create a unique and visually striking sequence.<br>



------------------------------------------------<br>

Behind the Scenes "Making Of" reel coming shortly.]]></content></entry><entry><title>Welcome to the Previs Society!</title><id>http://www.previssociety.com/presidents-blog/2009/10/26/welcome-to-the-previs-society.html</id><link rel="alternate" type="text/html" href="http://www.previssociety.com/presidents-blog/2009/10/26/welcome-to-the-previs-society.html"/><author><name>Colin Green</name></author><published>2009-10-26T21:46:07Z</published><updated>2009-10-26T21:46:07Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p>It is very exciting that we are up and running - applications for  membership are flowing in, and people across the industry seem to know  about us already, and about our mission.&nbsp; A lot of energy has gone into  making all of this progress, and I am very appreciative of the efforts  of many, listed below. <br /> <br /> Collaboration is a key part of our definition for  previsualization, and a key concept which our entire industry is getting  behind at this important moment in the evolution of film making. I am  proud that this has been a part of our message and our foundational  principle behind our new society. We all need to make sure that we  encourage as broad a community as can be made around previs, so that its  full potential can be reached, and can be understood as the mature  industry that it is becoming. <br /> <br /> The Previsualization Society was originally conceived as a Trade  Organization, to promote the business of previs, and this remains our  focus.&nbsp; We will collaborate  with many other groups to ensure that previsualization flourishes in as  many diverse environments as we can, including outside the film  industry. We will also work directly with business leaders in our  industry to create the business conditions which will help our grass  roots industry to thrive and mature. Major studios, who are our main  clients, could get more mileage out of the work we do, and we want to  partner with them to foster this. We also need to make the case that  smaller independent productions know that previs is for them too. Beyond the film industry, we can show that the  values and culture which surround the previs process can be  equally powerful&nbsp; in other industries and creative endeavors. <br /> <br /> There is a lot to do to maximize the ability of our organization to  achieve its goals. The main help we need to get these goals accomplished  is contributions of expertise and enthusiasm from as broad a cross  section of the community which surrounds previs that we can. When you  see a forum topic about which you have an opinion, post it. And tell people about the Society, and its unique mission.<br /> <br /> This said, my immediate priority as President is to build the strongest  organizational structures for the Society. We are starting from a blank  slate, and have a lot of basic systems to set up, so that people who are  just hearing about us can&nbsp; understand how to get involved, how their  voice will be heard, and how they can become a future President. All of  these constitutional issues are the main thing I need to make sure are  not left as a project for the second Society President, and that people  outside of our group of founders have a clear path between them and  greater leadership roles in the Society. <br /> <br /> Special thanks need to go to David Morin, who hosted our first meeting  to discuss founding this organization, and has been a nearly daily  supporter and mentor for our efforts all along. We would not have made  it to where we are without his help. Brian Pohl has put an enormous  amount of volunteer energy into the website, which is a critical part of  our approach to completing our mission. Kara Misenheimer did an  excellent job of helping us refine our messaging documents and manage  our press launch efforts (which she handled very expertly). Dan Gregoire  has done a great job in crafting our approach to the sponsorships that  our Society will need to grow.And all the other founders - Chris, David,  and Ron, have all put in significant time and energy to getting this  organization up an running. I want to acknowledge how much dedication  and thoughtfulness has gone into our formation, crafting our mission,  and getting the sails of the Society filled.</p>]]></content></entry></feed>
