<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 03 Sep 2010 04:18:22 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.previssociety.com/previsualization-society/"><rss:title>Previs Society</rss:title><rss:link>http://www.previssociety.com/previsualization-society/</rss:link><rss:description></rss:description><dc:language>en-US</dc:language><dc:date>2010-09-03T04:18:22Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/8/20/society-committee-leaders-meeting.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/7/27/previs-documentary-part-1.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/7/25/previs-documentary-coming-soon.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/7/23/siggraph-social-mixer.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/6/4/previs-2010-picture-gallery.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/3/19/social-mixer-big-success.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/3/8/previs-society-social-mixer-march-18.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/2/8/cg-channel-interviews-tyruben-ellingson.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/2/1/previs-masterclass-begins-shooting.html"/><rdf:li rdf:resource="http://www.previssociety.com/previsualization-society/2010/1/27/furryball-gpuman.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/8/20/society-committee-leaders-meeting.html"><rss:title>Society Committee Leaders' Meeting</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/8/20/society-committee-leaders-meeting.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-08-21T01:16:47Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/tps_leaders.jpg?__SQUARESPACE_CACHEVERSION=1282353451657" alt="" /></span></span></p>
<p>Interested in becoming a committee leader for the Previsualization Society? Now is your chance to volunteer. Please join us at the USA ICT builiding in Playa Vista Wednesday night, August 25th, at 7:00 pm so we can discuss your credentials.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/7/27/previs-documentary-part-1.html"><rss:title>Previs Documentary Part 1</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/7/27/previs-documentary-part-1.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-07-27T17:17:39Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/13626387?title=0&amp;color=ff9933" width="469" height="264" frameborder="0"></iframe></p>
<p><span style="white-space: pre;">Part one of the Previs Documentary is now online and available to the general<br />public. Enjoy.&nbsp;</span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/7/25/previs-documentary-coming-soon.html"><rss:title>Previs Documentary - Coming Soon</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/7/25/previs-documentary-coming-soon.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-07-25T17:31:27Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><object width="469" height="264"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13609913&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13609913&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=1&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="469" height="264"></embed></object></p>
<p><a href="http://vimeo.com/13609913">Previs Documentary Teaser</a> from <a href="http://vimeo.com/previssociety">Previsualization Society</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
<p>On July 27th, The Previsualization Society and Autodesk will co-release the first of many educational documentaries on the previs process. Look for updates <a href="http://www.previssociety.com/">here</a> and at the <a class="offsite-link-inline" href="http://area.autodesk.com/" target="_blank">Area</a>.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/7/23/siggraph-social-mixer.html"><rss:title>Siggraph Social Mixer</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/7/23/siggraph-social-mixer.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-07-23T23:24:54Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/Flyer_Siggraph.png?__SQUARESPACE_CACHEVERSION=1279927548460" alt="" /></span></span></p>
<p>Looking for some time to relax during your busy Siggraph schedule next week? The Previsualization Society has some new friends and we would like to introduce you. Join us along with the <a class="offsite-link-inline" href="http://www.motioncapturesociety.com/" target="_blank">Mocap Society</a> and <a class="offsite-link-inline" href="http://www.xsens.com/" target="_blank">Xsens</a> for a great mixer at the Standard Hotel in downtown Los Angeles.&nbsp;</p>
<p>Hope to see you there!</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/6/4/previs-2010-picture-gallery.html"><rss:title>Previs 2010 Picture Gallery</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/6/4/previs-2010-picture-gallery.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-06-04T19:12:47Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://www.previssociety.com/events/previs-2010/"><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/previs2010.jpg?__SQUARESPACE_CACHEVERSION=1275678873993" alt="" /></a></span><span class="thumbnail-caption" style="width: 470px;">&copy; 2010 - Previsualization Society</span></span></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/3/19/social-mixer-big-success.html"><rss:title>Social Mixer Big Success!</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/3/19/social-mixer-big-success.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-03-19T17:52:07Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://www.previssociety.com/events/march-18-social-mixer/" target="_blank"><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/prevismixer.jpg?__SQUARESPACE_CACHEVERSION=1269021203596" alt="" /></a></span><span class="thumbnail-caption" style="width: 470px;">March 18th Previs Society Social Mixer</span></span>Thursday night's social mixer at the Culver City Hotel was a great success! The event ran from 7:30 pm till 10:30 pm. At peak capacity, there was approximately 70 people attending. Various industry representatives and vendors along with students and artists had the opportunity to directly interact with Society founders and members. The Society would like to thank all that attended and Culver City Hotel for their great hospitality! Plus the Society also plans to host these social mixers on a regular basis.</p>
<p>For more images from the event check out the <a href="http://www.previssociety.com/events">photo gallery</a>.</p>
<p>&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/3/8/previs-society-social-mixer-march-18.html"><rss:title>Previs Society Social Mixer - March 18</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/3/8/previs-society-social-mixer-march-18.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-03-09T02:10:24Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/PrevisMixerInvitation_Blog.jpg?__SQUARESPACE_CACHEVERSION=1268331849869" alt="" /></span></span></p>
<p>The Previsualization Society introduces their first "hair of the dog", day-after St. Paddy's Day social mixer! If you're feeling a little woozy from drinking green beer on Wednesday, a little more certainly won't hurt yah! Come on down to the Culver City Hotel bar March 18th at 7:30 pm and meet the founders, socialize and chat with folks in your industry. Get there early for extended happy hour prices! We're looking forward to seeing you there and bring an industry friend!</p>
<p>Check in at the lobby. Cash Bar.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/2/8/cg-channel-interviews-tyruben-ellingson.html"><rss:title>CG Channel Interviews TyRuben Ellingson</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/2/8/cg-channel-interviews-tyruben-ellingson.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-02-09T01:15:04Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://www.cgchannel.com/2010/02/tyruben-ellingson/" target="_blank"><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/ty_e.jpg?__SQUARESPACE_CACHEVERSION=1265678155988" alt="" /></a></span><span class="thumbnail-caption" style="width: 470px;">&copy;2010 CG Channel.com</span></span>CG Channel interviews concept designer <a class="offsite-link-inline" href="http://www.cgchannel.com/2010/02/tyruben-ellingson/" target="_blank">TyRuben Ellingson</a>&nbsp;regarding his artistic career, personal history and methodology of work. Ty's work can be seen in Avatar, Hellboy 2, and the Surrogates.&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/2/1/previs-masterclass-begins-shooting.html"><rss:title>Previs MasterClass Begins Shooting</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/2/1/previs-masterclass-begins-shooting.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-02-01T19:57:51Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/previsdocumentary.jpg?__SQUARESPACE_CACHEVERSION=1265054371523" alt="" /></span><span class="thumbnail-caption" style="width: 470px;">Previs MasterClass</span></span></p>
<p>The Previsualization Society began shooting its first MasterClass for Autodesk's <a href="http://area.autodesk.com/">AREA</a> January 30th and 31st. Designed to illuminate the basics of the previs process and share a bit of its history and future goals, the <a href="http://www.previssociety.com/founders-bios/">founders</a> of the Society were interviewed in order to share their personal experiences in the previs field. Specifics on this MasterClass will be coming soon from Autodesk and the Previsualization Society.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.previssociety.com/previsualization-society/2010/1/27/furryball-gpuman.html"><rss:title>FurryBall GPUMAN</rss:title><rss:link>http://www.previssociety.com/previsualization-society/2010/1/27/furryball-gpuman.html</rss:link><dc:creator>Brian Pohl</dc:creator><dc:date>2010-01-28T01:14:25Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://furryball.aaa-studio.cz/about-furryball/"><img src="http://www.previssociety.com/storage/website_components/blog_files/main_blog/pics/furryball.jpg?__SQUARESPACE_CACHEVERSION=1264641428980" alt="" /></a></span><span class="thumbnail-caption" style="width: 470px;">Furry Ball GPUMAN</span></span></p>
<p><object width="470" height="275"><param name="movie" value="http://www.youtube.com/v/lT-7bnPPVgg&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lT-7bnPPVgg&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="470" height="275"></embed></object></p>
<p>Art and Animation Studios readies v1.1 of their software <a class="offsite-link-inline" href="http://furryball.aaa-studio.cz/videos/" target="_blank">Furryball</a>. This GPU renderer exists totally inside the Maya framework and offers realtime hair dynamics, reflections, refractions, ambient occlusion and more. Their feature list includes:&nbsp;</p>
<ul>
<li>Fully GPU accelerated rendering</li>
<li><strong>30 - 300 times faster than software renderers</strong></li>
<li>Fully integrated into Maya - any change is immediately visible in viewport</li>
<li>Efficient polygonal geometry handling and caching</li>
<li>Hierarchy of settings nodes</li>
<li>limited particle support</li>
<li>Powerful hair system engine</li>
<li>Dynamic hair and fur using Maya dynamics</li>
<li>Hair geometry creation entirely on GPU</li>
<li>Very fast and effective hair/fur rendering</li>
<li><strong>Millions of hairs rendered interactively with real lighting&nbsp;</strong></li>
</ul>]]></content:encoded></rss:item></rdf:RDF>