General Forum > Previz on a low to micro budget productions
I'm not aware of any books out there that may be useful. The most information has been collected through articles. It may be obvious, but have you gone to the Links page on this site? It's a pretty thorough collection of all the articles pertaining to previs out there.
Also, take a look the Autodesk whitepaper "The New Art of Virtual Moviemaking" (http://images.autodesk.com/emea_s_main/files/the_new_art_of_virtual_moviemaking_-_autodesk_whitepaper.pdf) as it's fairly up to date with current trends.
Good luck!
Albert Cheng
Hi Scott -
Thanks for your post and for being a part of the Society.
I would be happy answer your questions - perhaps a phone interview would be best? I am in Pacific time (Los Angeles), and at the office during the day. I will send my # to your email.
While I respect the fact that there are many die-hard Z spellers out there, we are attempting to standardize on the "no hyphen no Z" spelling for Previs.
Thanks again -
Colin
Colin Green
Hi Scott,
I am a new member, too. I am an aspiring filmmaker who has used previs software such Frameforge 3D, Antics 3D, Iclone and Poser. I can speak to the use of previsualization on "no to low" budget film productions. I am currently developing my first microbudget feature-length film.
Name: Brian Brooks
Title: Independent Filmmaker
As producer, writer and especially as director, I do all of the previsualization work myself. Hiring a previs artist or even a storyboard artist is currently cost-prohibitive.
Previsualization allows me to more fully realize my vision as a director. It assists me in choosing those shots which will more effectively communicate my visual narrative so that the shots and cuts have the intended impact on the audience. Previsualization also allows for effective communication of those choices to the production crew and allows for a more productive collaboration. The advantage is that everyone starts off on the same page and the director's intention is instantly conveyed and less subject to misinterpretation.
I have yet to come across any other indie filmmakers who previsualize their films with 3D animatics. I try to enlighten as many as I can. I come across a lot of filmmakers who attempt to work out their shots on the day of the shoot. That is a bad time to work out coverage and usually results in an unproductive shoot with unsatisfying results in the editing room. It also results in a lot of pick-ups and costly reshoots. Most of the time in the editing room is spent trying to make the poor shot choices cut together. Needless to say, those directors become disillusioned when the film does not live up to their initial expectations.
The reason I do not see many indie filmmakers utilizing previsualization is that the advantages of previs are not widely discussed in any of the literature available on filmmaking or in any of the magazines or on any of the filmmaking forums. There are very few books written on the subject. Of the filmmakers that I've encountered, none of them wanted to put in the time to learn any of the previs software available.
The major advantage to 3D digital previs (as opposed to 2D storyboards) is that 3D previs can represent spatial relationships as well as motion dynamics with respect to shot choreography. You can preview the action and camera motion as well as see how they will cut together. A director can come to the set prepared and confident in his shot choices. New filmmakers, still learning the craft, can explore their choices, make mistakes and experiment in a low cost, stress-free environment. From a strictly pragmatic point-of-view, extensive shot planning with previsualization saves time and money on the set. That is the major benefit no matter what the budget.
The only real disadvantage to previs is that it takes time. Some shoot schedules will not allow for such a luxury even when there is money in the budget for it. Some directors just do not want to spend the time planning their coverage.
Every film, except for documentaries or cinema verite-type films, can benefit from previsualization no matter what the budget. Previsualization allows any director to more fully realize his/her vision. The more extensive the shot planning, the smoother the production shoot will go. More time will be spent getting shots that the director knows they will need and less time will be spent getting CYA shots. More importantly, a director will have a better idea of what will cut together and what won't cut together. Low budget productions have less wiggle room and a smaller margin for error. They cannot afford costly mistakes and reshoots.
The variables that effect the use of previsualization? Ignorance. Any filmmaker who doesn't already understand the benefits of prevising their film still has a lot to learn about filmmaking. Other variables? Time, money and expertise. When Lucas gets around to unveiling his "previs for dummies" ie Zvis (or whatever it is called now), indie filmmakers will have no excuse not to previs their films.
Brian Brooks
Hey again,
First of all, thanks for the help guys. It's really helped me to develop my project. At the moment I'm in the process of writing the actual report itself.
Secondly I have an idea to discuss. It's obviously apparent that the application of and need for previs in a production varies from one to the next, even more so for low budget film makers. I am toying with the idea of creating some form of flowchart to help uninformed film makers determine whether using previs in their production provides a logistic advantage that outweighs the disadvantages. This will be included at some point in the report after discussing previs' application in low budget productions. I can't imagine it would be too complex to make.
For instance it would include some of the following questions that when answered would branch off to another question and so on until it comes to a solution.
• What is the length of your film? Feature. Short.
• Is there a high level of visual effects?
• Do you have complex sequences or set designs?
• Is the cost of employing/hiring a previs team too much?
• Do you have the ability to develop previs yourself?
• Do you have the time to develop previs yourself?
• etc.
Even though I realise that contacting an actual company specialising in previs for this type of advice would be the most obvious rout, I think that a flowchart would be a useful starting point, as well as a quirky addition. If you have any ideas that could further the effectiveness of such a flowchart let me know.
As always any feedback and help you can provide is appreciated. You are the professionals after all.
- Scott
Scott Cruddas
I realize it may be too late to respond to this thread, as you most likely have finished with your dissertation. Nonetheless, I could not resist putting in my two cents if not for the sake of your paper, at least for the benefit of the readers.
My name is Gare Cline and I am a previsualization artist. I primarily do what the author Marcie Begleiter refers to as “visual pitches” for producers and directors trying to raise funds for low budget indies. In other words, I render CGI illustrations for use in business plans. I work in FrameForge, SketchUp and PhotoShop. Sometimes I will use Maya or Blender for modeling (which I prefer the later of the two). I like FrameForge particularly, because of its ability to render optically-accurate images. Recently, I have branched into stereo 3D (S3D), for which FrameForge is well suited in handling.
I wholly agree with everything Brian Brookes has written and I must say he said it better than I could have. However, I would like to add one observation from the point of view of a previs artist.
The issue of ignorance is problematic and Mr. Brookes has covered the subject well. The only observation I have to add to his argument is resistance. Though many filmmakers may fail to see the value in previsualization, there are a vocal few who openly scorn digital storyboards. Sometimes the intensity of their ranker is quite shocking. I suspect that some of this has to do with fear. Fear of losing control. Not long ago, a respected ASC DP told me that he hated previs (yes, hated), because he felt that is was not the place of the previs artist to tell him how to do his job. Of course, I do not know the details of his situation, but I feel it is my primary job, as a previs artist, to accommodate everybody and facilitate communication. Unfortunately, this cinematograper is not alone in his opinion.
On a more positive note, I think, in the long run, previsualition will become standard in the industry. We just need our tipping point. S3D got theirs with Avatar. Like all revolutionary ideas, we’ll eventually get ours.
Gare Cline
Hey again,
I'm still working away at writing atm. All the info you guys have provided has been extremely helpful. I have a quick question though. I found the following pie chart during my research:
http://www.awn.com/files/imagepicker/1/gospel08_production_pieChar.gif
Now what I'm wondering is if this pie chart is out of date. It's supposed to represent where previs lies in a production pipeline. It might be the fact that I haven't slept in over 24 hours as I can't seem to make sense of it. Any help is a godsend, especially at this stage.
Thanks,
Scott
Scott Cruddas
GREAT SUCCESS!
My university dissertation; 'Investigating the use of Previsualization techniques within the film industry' is finished and handed in. I feel that overall the report has been a sucess in achieving it's aim. Although, in reflection I am now questioning my ability to read the industry effectively, the ability to interview a large number of industry professionals isn't possible at an acedemic level. My research methedology may have been flawed but at this point it's too early to tell. I still believe that the independent research I gathered was extremely useful. As always thanks again for all your help guys.
- Scott
P.S Colin, I'll be sure to send you a copy just as soon as the university clears my submission.
Scott Cruddas
Dear Brian, Colin, Gare and Scott,
I am Jayant, an Intern from India, doing a study on the previs industry across the world, especially, in the US, UK, Japan, India, Singapore, South America. Just read your posts and found them extremely stimulating and I was hoping to get answers to few of my questions including the following:
* How is the previz market faring globally and in each of the above mentioned regions? How important is previs to animation and effect centered films in comparison with the live action films?
* What percentage of the total film budget goes for previs for a typical animation/ effects film (say a. Toy Story b. Avatar)? What is the typical time frame for this previs job?
* What are the equipments, software and machines used in a world class previs studio? What are the typical costs for each of these?
* What are the typical charge out rates for these world class previs studios?
Scott - It would be great if you could provide me your research work/ excerpts
Brian/ Colin/ Gare: Please suggest me a suitable time to have a call/ chat (online) with you. Inputs from industry experts like yourselves would help me on my report tremendously.
Thanks and regards,
Jayant
jayantmudgal@gmail.com
Jayant Mudgal
Hi Jayant. Thanks for writing.
Lets see.. your questions.
1.Previs market is expanding on an international level. I'm actually planning a trip down to South America to speak at a game conference on previsualization. I also spoke at Siggraph at an educational conference and found a number of international individuals coming up to me for questions. So I would say the interest is growing.
2. Previs for animation is still a developing concept. Most animation studios utilize a story department and layout department which basically acts in leu of previs. However story departments are starting to get the message and they are realizing the advantages previs has over traditional 2D storyreels.
3. Previs for VFX films is essentially doing previs for live action.
4. Previs budgets range from low five figures all the way up to seven figures depending on the film, the studio's budget and the director's familiarity with the process.
5. Time frames could be as low as 4 to 6 weeks all the way up to a year.
6. Most previs studios utilize Autodesk products like Maya, Motionbuilder or XSI. Mostly PCs though Macs aren't totally uncommon.
7. Most companies tend to keep their previs pricing confidential. Sorry about that.
As for chatting.. I'm sure something can be arranged. The good news is I'm busy at work constructing the Society's 2.0 website based on a social networking engine. It will make online conversations much easier.
Brian Pohl
Hey Brian,
Thank you for taking out time for this and providing valuable information on my queries.
Would want to you to clarify/ elaborate on some of the points you mentioned. Hence, please provide me with your gmail/ Gtalk/MSN ID so that I could connect with you.
Regards,
Jayant
jayantmudgal@gmail.com
Jayant Mudgal
Hi Jayant, I found your question very interesting, and I thought I will share my thoughts. With my 12 years of experience of working in south Indian films as VFX supervisor, I feel that there is a greater awareness about Previz and some top technicians really understands its value, but with the budgets they have it is almost impossible to do a previz in most of the cases. But the situation is changing now. Last year, I worked on two feature films, where I was able to influence and make them allocate a budget for previz. Earlier what ever previz we have done is purely from our own initiative to get a more predictable and better out put, taking money and time out of our VFX budget.
Sanath PC
Hey Sanath, thank you, I am refreshing this blog every hour to check if I have got further inputs and I got lucky this time!!
Yeah, I have gone through a lot of articles and they tell me that in India, the awareness for previs isn't quite as much as that in the West. More so, major part of the budget goes in for payment of the cast (60-80% and even more) and post production budgets take up to 5% - 25% of the total. There isn't much left for previs. However, as alot of experts have mentioned above, directors and others concerned are realizing the importance/advantages of previs and the cost it saves in the long run.
It would be great if I could share your experiences over the phone/chat. I am sure a first hand input would beef up my report tremendously.
Jayant Mudgal
Well, here is my take on it for whatever it is worth.
1. In regards to this question, I can only speak for myself, and my experience here in L. A. Unfortunately, I don’t think previs is getting near the attention it deserves. Most directors and producers see previs as an extension of the visual effects, not realizing that it can do so much more. On the other hand, many directors turn to traditional boardmen to board their films, not realizing the limitations of traditional storyboards. One limitation is that they are not photographable. However, there is a growing number of independent filmmakers, who are using storyboard applications of one form or another. Most are struggling along boarding by them selves, as they cannot afford to hire a previs artist. Yet, in the last few months, I have noticed some mid-ranged pictures beginning to take on previs storyboard artists.
2. Can’t comment on this one as it is outside my realm of experience.
3. This is where I differ with Brian. I believe that previs for VFX and live action are entirely different beasts. Though both share some of the same tools, the advanced skill sets are entirely different. VFX previs requires a high proficiency in modeling, rigging, surfacing, lighting and whatnot. (I must admit, I am wholly inadequate in many of these skills. Lighting would be the only thing I could do with any proficiency). Previs storyboarding, on the other hand, deals with time and space issues in relation to the film production stage. Skills in on-set shot management, cinematography, production design and computer graphic rendering play a far bigger roll in previs storyboarding. Thus prevising for live action requires an entirely different approach than prevising for VFX. For instance, the storyboard previs artist must not only render the director’s vision, but he or she must be concerned with the time frame in which a scene will be shot. In other words, how many set-ups within how many hours. Other issues, which are a concern, are space constraints and shot execution. And, if the picture is to be shot in stereo 3D, then the previs boardman will most likely be concerned with rendering and maintaining the stereo depth budget.
4. The independent projects I work on tend to have rather low budgets. Therefore, jobs usually start around $1500 for a couple of dozen frames and occasionally run up to six digits for entire pictures. Over that amount, potential clients tend to use the big VFX houses.
5. Some jobs may last only a few days, many run about four to six weeks and few can be as long as three months.
6. FrameForge is the base application I use. I do use Maya, Blender and SketchUp for some of the modeling. If the boards are meant for presentation, I often do the clean ups on PhotoShop. I work almost exclusively on Macs.
7. Wouldn’t be able to answer that one, because I don’t run a world class previs studio.
Gare Cline
Gare,
I don't think we disagree with one another its just a matter of definition and application. From my experience almost every previs project I've worked on (conceptual or technical) integrates the need to consider VFX in the process...especially if there is a requirement for technical information, postvis, on set previs, or any transfer of digital data. This is why I tend to relate the two automatically.
Pitchvis and conceptual previs projects can be executed without the requirement to consider VFX, (and thus be "live action" only by your definition) but I can tell you that even then VFX is on the minds of the producers and vfx supervisors when watching the footage.
I'll be sure to distinguish the two in the future.
Brian Pohl
Hi Jayant, I send you a mail with my contact details
Sanath PC
Brian,
Unfortunately, VFX, for the most part, is not a consideration on small budget pictures. The cost is prohibitive. I guess this is why I tend to make the distinction between previs for VFX and previs for live action.
Gare Cline
Great thread and some very informative posts in here folks. So, hello everybody! I am Sachin from India and have just signed up over here.
I am looking to get into the previs business as well so all your insights have been extremely helpful. Sanath and Jayant, since you two are also from India I would like to catch up with you guys either online or in person to discuss this further as early as you guys can manage.
From an animation industry point of view, in my past experience, I have worked at the extreme ends of the spectrum. Clients like Disney provide the production studios with highly detailed storyboards or animatics which help the layout dept. a lot. As already mentioned, the layout/blocking stage sequences are usually the previs equivalent for the animation feature. In another job, we were co-producing an in-house original feature animation film. The lack of proper storyboards and animatics from the director hurt the project badly and the budget ballooned up in no time. Though the project was completed and awaits its release, it has had a crippling effect on the studio and its people. This experience has made me really look into the pre-production aspects of a project and I believe previs, which is a part of the same, can be and should be a great tool in the director's or the studio's tool-set.
I have a few questions of my own which I hope you find valid enough to answer:
1. For a new venture, how do you professionals think should one start? Does one need to approach the director or the production house or the vfx studio (if there's vfx involved) involved in a project?
2. Pitch previs is something I am actively looking into and personally interests me a lot. Are these usually a part of the pitch-book that producers or directors showcase to the studios for funding?
3. I haven't used Motion Builder but am a fluent with Maya. Is it absolutely necessary to learn or have people with skills in the former on board or can Maya be utilized from start to finish for the same?
4. Changing the mindset. The local industry here in India is very disorganized and not tuned into the changing trends and technological revolutions. The South Indian industry as Sanath mentioned is a tad better. So the potential client base is really tiny here. How do I approach meetings with directors/producers when it comes down to educating them about previs? Of course, I will do my bit of research and reports in the form of presentations, slides or videos of resources on the subject available online. If you can share your personal experiences with client meetings then it would be really helpful. Right now I consider the cost-effectiveness, resource-effectiveness and overall creative value addition angle as a decent catch line for potential clients.
5. Is a past experience in vfx for live action a must or should feature cg animation background suffice?
6. Are commercials/ads an equally good market for previs?
7. Do non-vfx films employ the use of previs for production scheduling and such matters?
I hope that all the experienced folks here find time to share some of their thoughts on my questions.
-Sachin
noizfactory@gmail.com
Sachin Shrestha
1. For a new venture, how do you professionals think should one start? Does one need to approach the director or the production house or the vfx studio (if there's vfx involved) involved in a project?
My personal experience is on all the projects it was, we as a VFX studio, trying to push Director for a previz, and explain them the value of it in production.
2. Pitch previs is something I am actively looking into and personally interests me a lot. Are these usually a part of the pitch-book that producers or directors showcase to the studios for funding?
I have not yet worked or come across any one who wanted to get a pitchvis done for his project in India. May be because I didn't seriously looking around for such jobs.
3. I haven't used Motion Builder but am a fluent with Maya. Is it absolutely necessary to learn or have people with skills in the former on board or can Maya be utilized from start to finish for the same?
My personla experience is the following.
IT DOES NOT MATTER HOW YOU DO IT. IF YOU CAN MAKE IT FAST, ACCURATE, AND CAN MAKE MODIFICATION AND CHANGES FAST. And my suggestions is YOU SHOULD USE THE TOOL YOU ARE FAMILIAR AND MOST COMFORTABLE WITH.
If I can generate everything in one software, I prefer that. It is about fast turn around and flexibility.
4. Changing the mindset. If you can share your personal experiences with client meetings then it would be really helpful. Right now I consider the cost-effectiveness, resource-effectiveness and overall creative value addition angle as a decent catch line for potential clients.
This is something I also not very sure about because we didn't actively pitch for Previz as a specialised service. From day one for us it was an integral part of VFX work, so we sqeez it in to our work flow as a clean practice which we beleve in.
5. Is a past experience in vfx for live action a must or should feature cg animation background suffice?
In my understanding it is a must. That is what give you a strong understanding of practical difficulties of shooting an action, or camera blocking. What is the point of giving a fantastic previs sequence if it cannot be executed because of various production constraints.
6. Are commercials/ads an equally good market for previs?
I seriously think it is.
7. Do non-vfx films employ the use of previs for production scheduling and such matters?
I have not come across any other than some people getting the story-board done for some sequences in there project.
Sanath PC
Thank you Sanath for your useful insights.
"In my understanding it is a must. That is what give you a strong understanding of practical difficulties of shooting an action, or camera blocking. What is the point of giving a fantastic previs sequence if it cannot be executed because of various production constraints."
Very true. I guess it helps having vfx sups or knowledgeable people like DOPs, Directors or ADs on board who have the production experience and know-how.
For your projects, did you get the storyboards from the client for the sequences you were prevising or you just did boarded it out based on the script on your own?
-Sachin
Sachin Shrestha
i do my own quick thumbnail story boards as the director describe the scene, most of the time it will be an interactive section where director will have an over view while i give suggestions. At the end of the discussion I would have gathered what I need. Based on that we do the previs and give a presentation, we refine it based on director's and cameraman's inputs and give the final edit.
In the shoot we try to follow the previs as a guide line and some times we take some additional shots or remove some shots based on the situation at shoot.
Sanath PC



Hi guys, I'm a new member here. Here's the basics, I'm a undergraduate student in my final year studying film production at Birmingham City University, UK. For my dissertation I chose to write about the subject of 'Previsualization and it's role within the film industry'. The focus of the report is on assessing the current state of previz within the industry as well as assessing whether previz is applicable to low-micro budget productions. I know that there are many variables to take into account (such as genre, length) but any information you can provide would be extremely helpful to me.
As part of my research I arranged to interview people working within the industry. Here's an example of the interview questions I have used:
• Can you start by telling me your name and brief description of your job title?
• How thoroughly do you work with traditional previsualization in general (storyboards, models, etc.) in relation to your job role?
• How helpful would you say traditional previsualization is to your job role, and any advantages to a production as a whole?
• Have you ever come into contact with any kind of digital previz such as animatics, or virtual set designs?
o If not, why do you think this is?
• Can you think of any advantages digital previz may have over traditional previsualization techniques?
• Can you think of any disadvantages of digital previz?
• Do you think there is a place for digital previsualization in productions working on productions with small budgets?
o If no then why?
• What variables would you imagine that could affect the use of digital previz in a production?
If any of you would like to suggest any additional/changes to the questions, or take part in an interview please let me know either here or via my email (xinmedia@hotmail.co.uk).
Also would anyone know of any good books with useful info? My research has led me to many varied websites and journals but content in published books seems to be slim. I may be looking in the wrong area.
Thanks in advance. It's exciting to be apart of a great society.